A new game mode is coming to Ultimate Team in EA FC 25, with new features also ahead of the new game’s release.
The second installment of the EA Sports FC game series, EA FC 25, is coming soon and EA Sports has revealed what players can expect from the new game. Leaks have been persistent over the past few weeks, and Ultimate Team has been the main topic, as the Gold card skin, TOTW card skin, Icon card skin, and Icon card skin have all been leaked. Hero.
The first official announcement came from EA when it revealed the cover of the EA FC 25 Ultimate Edition on Monday, with Gianluigi Buffon included, confirming its position as an icon in the EA FC 25. But now, EA has revealed a lot of new data related to EA FC 25. Ultimate Team, with a number of new additions, adding some features that the network has been crying out for.
EA made it a point to listen to the network’s feedback before the release of EA FC 25, which it did before EA FC 24 by adding the Claim All Goals button. One update I’ve yet to see for EA FC 25 Ultimate Team is receiving a win when the opponent loses the draw, which is arguably the most requested feature through the Ultimate Team network.
It’s possible that this will be added in the future, but for now, here’s everything there is to know about EA FC 25 Ultimate Team.
Rush is a game mode with the new logo coming to EA FC 25, with Social Play added to Kick-Off, Manager Career Mode, Clubs, and Ultimate Team. Ultimate Team Rush, which seemingly replaces Volta, who wouldn’t possibly appear in EA FC 25, is a 5v5 game mode where you’re one player and play with 3 friends or strangers, all with goalie AI.
I’ve been able to play Rush before and wasn’t very impressed, but it’s just the Kick-Off version, with Ultimate Team Rush looking for a lot more fun. By betting with your friends or on free games, you can participate in Rush events based on real-life events to win games and earn rewards.
Rush gets to decide on a player from his club to compete with, and there will be restrictions on which players he can use, with needs likely being replaced on a weekly basis. If you meet those needs, earn “Rush Points” faster, a new currency that works like XP to earn weekly rewards.
After joining EA FC 24, Evolutions was a hit with the Ultimate Team community, but it was far from perfect, with a few issues occurring in its first season. But, for EA FC 25, EA revamped Evolutions to help the player. experience.
First of all, EA has listened to the network and evolution needs will be comfortable in EA FC 25, meaning there will be more players eligible for each evolution compared to EA FC 24. So instead of putting a player in an evolution and wait 4 months. Until he can be placed on the next one, you can evolve the same player multiple times in the Ultimate Team schedule.
With more lenient requirements, it’s worth releasing more evolutions, and with more releases, you’ll now be able to complete more than one evolution at a time, which was very frustrating in EA FC 24. And of course, you can do that in By achieving more evolutions, you can now paint your evolutions in more game modes, with Rush, Squad Battles, Divison Rivals, and Champions all eligible.
Finally, and potentially one of the coolest additions, you can now customize Evolution maps in EA FC 25. This is the first time we’ve customized the cards, and I’m here for it. Customization features will come with the map. color, background animations, sound effects and even fireworks.
We don’t know if this will incur an additional charge (coins or FC points), but it would if not.
We’ve all been there. After opening an 83+ x10 player pack, you end up with seven non-tradable duplicates, but they all have too high ratings to throw away, so you need to make the most of them. Then you frantically check which players you’ve duplicated to recycle into some other SBC, or now you have a whole photo gallery of duplicate players on your phone.
Well, that’s no longer the case in EA FC 25, as EA introduces non-marketable SBC duplicate storage. Thank goodness! You can now purchase up to one hundred non-negotiable doubloons from your club. That way, when you complete a DCE, you can easily send them.
EA has made some competitive innovations to Ultimate Team in EA FC 25, with the decoupling of friendlies and rivals at the most sensible point on the agenda. This will make friendly matches a more relaxing mode with a different matchmaking formula than Rivals.
Weekly rewards are also being converted to EA FC 25, with Division Rivals moving to a problem-based formula or a win-based formula. This means that you will now earn 3 points for a win, one point for a draw, and 0 points for a loss, making draws useless.
As for matchmaking, there will be fewer checkpoints in Rivals, and Division 2 and above in Rivals will also see relegation return, and the difference in rewards between those divisions will be even greater in EA FC 25.
FC IQ is new in EA FC 25, with revised tactics in all game modes. Player roles seem to be the biggest change, with the position in EA FC 25 being made up of between 3 and five player roles.
For example, Jude Bellingham can play as a central midfielder or central attacking midfielder, but when setting up team tactics, you can choose which player role he will play. If he plays as a CAM, you can choose Bellingham to play as a midfielder. – Winger, shadow striker or playmaker. The role of the playmaker player is listed as the most familiar, so this is the tactic with which he will be most productive.
The addition of player roles also resulted in the removal of task rates from the game. If Bellingham is betting on the Shadow Striker player role, he will most likely have high or low task rates. If you have him as a Playsetter, it could be average/average.
Interestingly, player roles can be added and removed for special pieces like TOTW based on real-world performance. For example, let’s say Bellingham makes a wonderful play as a defensive midfielder and earns a spot in TOTW, not only will his stats and playing styles be updated, but his maximum family player role will be that of a playmaker, betting deep or holding, depending on how it was carried out in genuine life.
EA has also gotten rid of the centre-forward, left-back and right-back positions from EA FC 25, and they are now indexed as player roles.
Player roles go hand in hand with new detailed and in-depth team tactics. If you settle into a 4-1-2-1-2 formation and your attacking midfielder takes on the role of a Shadow Striker, choosing a player who has Shadow Striker as his ultimate family player role and will gain advantages in his team’s tactics.
EA FC 25 Ultimate Team coaches also have predefined tactics. For example, if you’ve appointed Pep Guardiola as your manager, you can load his predefined tactics that come with 4-2-1-3 formation, short pass construction. Defensive technical line to play like Manchester City.
A new Season Pass has been added for EA FC 25 to ensure that no matter what game mode you play, you may not be stuck with the others. Sometimes I feel like if I start spending a lot of time in clubs, I fall into Ultimate Team, and vice versa.
So, to combat this, a new Season Pass was added, in which you can earn XP in Ultimate Team, Clubs, and Career to unlock rewards in all 3 game modes. This is very similar to the EA Sports catalog that was removed from it in FIFA 21.
EA FC 25 will feature a new stadium, providing even more customization than before. The futuristic hunting stadium is situated around a water frame and within the grounds, the away segment has been expanded, providing a greater playing atmosphere.
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